Interconnection and games What do they have to provide?

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“We battle Fortnite (and losing it) more frequently than HBO.” Netflix announced this during the presentation of its 4Q18 earnings. I was amazed by how quickly the development of the gaming industry beyond the expectations I had for it.

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It’s like yesterday, when we were using Atari cartridges for cleaning the dust and playing video games. It was just a coincidence but it was worth trying. Connections were physical and tangible at the time. To play the game you must insert your cartridge into the console slot. Then, you can use a “switch”which can switch the input of the TV’s antenna to the controller. What exactly are buttons? A button was all you needed… It was a different time.

Technology for gaming and computer gaming have been advancing.

My first console with video games was the Master System, which Sega created in the 1980s. The Alex Kidd, Miracle World version, came along with my console. It’s likely that this is how I learned Jankenpon, the name of the rock-paper-scissors-game. The game took me over two hoursto play. This was back in days when a storyline had an initial, middle and an end. It was at this point that I began to be criticized for my over-gaming.

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Mega Drive, Phantom SystemMega Drive, Phantom System and Dynacom are but a few examples of how the Super Nintendo-gaming has changed across various manufacturers and consoles. Each game was packaged with its own set with physical cartridges. Sony’s PlayStation launched in 1994. It replaced cartridges using digital CDs. In keeping with the advancement of technology for computers and video games consoles the games were highly authentic and modern. The ASCI Red supercomputer came out by Intel in 1997at a price of $46 million. It was able to process a computing power of 1.068 Teraflops. This is equivalent to approximately one trillion mathematic operations per second. The ASCI Red supercomputer covers more than 2500 square feet. The PlayStation 3 was released nine years later, and was priced at $449. It was able to be hidden inside any furniture piece and had the fastest speed of 2.1 Teraflops.

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The possibilities were limitless thanks to the growth in computer capacities. The co-founder of Intel was Gordon Moore. Moore predicted that the processing power of microprocessors would double every two yearswhile their size and price would drop. The internet revolutionized our lives, and made it possible to connect to information anywhereat any time in the 2000s.

Be free of any constraints

In the past, everything was limited to physical controllersthat were wired to various platforms. The entire world was taken over by games, and players broke away from their homes. This openedup engineersand developers’ brains for creating more global platforms as well as other forms of connectivity.

There are a myriad of possibilities for games and the world is constantly evolving. There are games that blend the real and virtual realms by using technology such as virtual reality (VR)AR, AR, and extended reality. They are no longer considered fun or frivolous. They are now an integral part our everyday life and have had a profound effects on healthcare and education that very few would have predicted.

Market players are becoming more focused on the gaming sector. They produce entertainment content such as Netflix “gamifying” movies, which have interactive features. VR technology is also being introduced to clinics for healthcare in order to engage children when they receive vaccinations. However, platforms like Xbox Live and PlayStation Network have to offer the best experience.

Gaming is moving to cloud computing

The same players are now using 5G and cloud technologies to create new reality. Microsoft and Sony have teamed up to create XCloud. Google’s cloud gaming platform Stadia was just launched. It is expected to provide 10.1 Teraflops. Google Cloud is the game streaming platform. Apple, Microsoft, EA, and many other companies offer similar products.

This is only feasible only if there’s a backbone infrastructure. Unstable connections between online gamesservers and cloud service providers, or network providers, can cause unacceptably slow speeds for hundreds of players simultaneously. If this happens again, it could lead to financial loss and lower excitement for the game.

This is the ideal method to avoid this kind of issue. It will enable gaming servers to move closer to gamers using data centers. Join forces with companies within the gaming ecosystem. An important role could be played by the gaming industry with an encrypted, secure, and ultrafast interconnection between cloud service providers, network providers, and their partners. Gaming online isn’t an exception.

According to the http://www.cisco.com/c/en/us/solutions/collateral/service provider/visual-networking/index-vni/whitepaper-c11-741480.html#_Toc53225680 “>Cisco Visual Networking Index: “Internet gaming traffic will increase ninefold between 2017 and 2022, with a compound annual growth rate of 55 percent. By 2022, Internet gaming traffic worldwide will make up 4 percent of all global IP traffic, compared to 1 % in 2017.

Brazil’s game industry is growing. Late 2018 the Brazilian Ministry of Culture conducted the census, which revealed that the growth of the industry was around 30% per year. The country is the 13th biggest market for consumer gambling in the world.

Gaming’s future on your mind

These new realities can only be realized when the gaming industry is in a position to create and distribute games that utilize all the power of computers, especially when everyone has the internet at their fingertips. Interconnection-oriented architecture has a major impact on the business model in the gaming sector and other sectors that use cloud-based services. Data centers were previously located in remote areas owned by corporations. The experience for customers was usually worse when the datacenter was distant. Cloud computing has revolutionized this model. In the world, top companies have a vast IT infrastructure.

It is apparent that gaming can be a huge part of user experience. This sector has always recognized the need to offer best market services to their clients. That means they have to apply the most effective strategies. The major companies in the gaming sector have invested more in interconnection to increase their effectiveness and expand their reach globally.

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